Jarvis

Зарегистрирован: 09.02.2007
Сообщения: 2846
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| Логи EQ2 - Slash Commands & Формулы |
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Переведу как-нибудь потом.
Пользовательский интерфейс
/load_uisettings - позволяет загрузить настройки интерфейса существующего персонажа на текущего персонажа.
/loadui - позволяет сбросить настройки интерфейса текущего персонажа для создания нового.
Окна
/welcome_info - показывает окно приветствия
Чат
/shout – посылает сообщение всем в зоне "Вы кричите"
/ooc – посылает сообщение всем в зоне "Вы говорите не от имени персонажа"
/auction – посылает сообщение аукциона
/g or /gsay – посылает сообщение в групповой чат
/r – посылает сообщение в рейдовый чат
/em (text) – пользовательская эмоция
/brb – Sends a message to your local chat channel saying you will be right back
/t or /tell (charname) (text) – посылает приватное сообщение указанному пользователю
/telltarget or /tt – посылает приватное сообщение выбранной цели
/reply - посылает приватное сообщение последнему человеку, от которого было получено приватное сообщение
Разные команды
/showhood – Toggles the visibility of your headgear appearing to others
/bubble_fontsize n – изменяет размер текста в окошке чата до n
/kill – Commit suicide
/dis - Toggles your experience gain
/motd – показывает сообщение дня сервера
/filter - включает/отключает фильтр обсценной лексики
/friend (name) – добавляет или убирает указанного персонажа в список друзей
/ignore (name) – добавляет или убирает указанного персонажа в черный список
/log – включить сохранение файла лога типа .txt
/played – показывает информацию о времени создания персонажа и игровом возрасте
/time – показывает время Норрата и местное время игрока
/mood (mood) – устанавливает постоянное выражение лица персонажа. Возможны варианты: afraid (страх), happy (счастье), sad (злость), tired (усталость), angry (голод), нет
/sit – персонаж садится
/stand – персонаж встает
/camp, /exit, /quit – выход из игры
/yell – сброс текущей схватки и зов на помощь
/con – Considers target (same info as is portrayed by mouse cursor)
/random 1 100 - возвращает случайное число между 1 и 100 (допускается задавать числа до 32000)
/target (name) - выбрать указанную цель
Выбор цели
/target - выбор собственного персонажа
/assist - targets specified character's target
/assist - targets your current target’s target
/target_group_member 0 - выбор первого члена группы (исключая самого персонажа)
/target or /target_self - выбор в цель себя
/show_window mainHUD.ImpliedTarget - opens window showing who your target is targeting, good for healers and tanks. Note: This command is case sensitive.
/target_pet - выбор вашего основного слуги
/target_group_pet <#> - выбор слуги указанного члена группы (<#> = 0 до 4, 0 для первого члена группы)
/target_previous - выбор предыдущей цели
Combat Commands
/useability - casts specified spell
/toggleautoattack - turns melee attack on or off
/togglerangedattack - turns ranged attack on or off
/autoattack 0 - stops all autoattack
/autoattack 1 - force melee autoattack
/autoattack 2 - force ranged autoattack
/cl - clears current spell/ability queue
/cancel_spellcast - cancels the the spell currently being cast
/useabilityonrt spellname - casts spellname on the last person who sent you a /tell, doesn't change target
Group and Raid
/invite - Same as radial "invite to group"
/invite charname - Will invite char name to group Ctrl + I
/makeleader (name or target) - Gives leadership of group to selected target or character
/raidinvite - Same as radial "invite to raid"
/leavegroup, /leave - Same as radial "leave group"
/leaveraid - Same as radial "leave raid"
/kickfromgroup - Same as radial "kick from group"
/kickfromraid - Same as radial "kick from raid"
/disband - Will now disband the group member you have targeted. Ctrl + D
/follow – Follows your target
/assist (char name - partial or full name) - You will target char name’s target
/assist – You will target your target’s target (NPC or PC ok)
/target name - Targets name
Character Status Flags
/anon - Anonymous, hide class/level/etc
/role - Roleplaying flag
/afk [optional message to be returned to anyone who /tells you] - Returns the message you wish a player to see while you are away
/lfg - Adds you to the looking for group search results
Appearance Commands
/showhood - toggles the appearance of your robe's hood
/showhelm - toggles the appearance of your headpiece from your head slot
/cutemode - toggles BIG HEAD mode on and off (like bobble-heads huge) in both standard and SOGA models
/mood - changes facial expression; where is afraid, happy, sad, tired, angry, none (moods persist until changed)
/showrange - toggles the showing of a bow on and off when out of combat if a bow is equipped (automatically hides your cloak). If no bow is equipped then no primary, secondary, or range item is visually shown equipped on your character when out of combat.
Who Commands
/who - Will bring up a list of people currently in the same zone as you)
/who all - Can be many things (good, evil, roleplay, scout, bard, dirge, 30 40, 30, friends)
/who all GM - Will bring up a list of GMs (currently bugged and showing some non-gm players too)
/who all shaman 10 12 - Would bring up all shamans level 10 to 12
/who all 8 - Would bring up anyone level 8
/Whotarget - Will run a /who on your target
Channels
/tellchannel - Send message to room specified. Alias: /csay
/# - Tell command for channel number assignment (better than /tellchannel #)
/joinchannel - Enter a room (or create if doesn't exist)
/leavechannel - Leave a room (game/world rooms)
/leaveall - Exit all channels you are currently in
/channellist - Lists all channels currently in
/whochannel # - Lists all users in specified channel. (channelnumber is displayed next to name in chat window whenever receive message regarding that channel (i.e "You tell channelname (1), "hello channel" "))
Guild
/guild create Guild Name – Temporary method of guild creation
/guild invite - Target a player in the same zone and invite them to join your guild. You must be an officer to do this.
/guild kick - Used by officers to remove people from a guild - might work to target yourself and kick too.
/guild promote - Used to promote people to full member and officer
/who all guild - Lists whoever is on in guild at the moment
/gu or /guildsay - Sends message to all in guild channel
/guild motd message - Adds a message that all guild members will see when they log on. I am assuming if you just type /guild motd you
will see the message without changing it but have not tested it. Also I imagine only the leader or maybe officers can change it.
Pet
/pet attack - pet will attack your current target
/pet backoff - pet will cease attacking its target
/pet stay - pet will stop following you and remain where it is
/pet follow - pet will follow you
/pet report - pet will announce his health in a percentage
/pet guardme - pet will guard and follow you
/pet guardhere - pet will guard its current location
/pet who - pet will announce its master
/pet getlost - pet will disappear
/pet preserve_master - pet will protect you
/pet preserve_self - pet will protect itself
/pet melee - pet will use melee attack
/pet ranged - pet will use ranged attack
/pet hide - pet will hide
/petname Name - Name of the next pet you summon
Переменные:
%M - Имя пета колдующего
%T - Цель
%S - Пол цели (он, она)
%O - Returns the objective gender-specific pronoun for the target (Him, Her, It)
%P - Returns the possessive gender-specific pronoun for the target (His, Her, Its)
%R - Раса цели
%RT - Имя персонажа, который отправил последнее приватное сообщение
%G - Род пола цели (муж., жен., средний)
P.S. http://eq2.allakhazam.com/wiki/slash_commands_(eq2)
P.P.S. http://www.eq2interface.com/forums/showthread.php?t=12455
Последний раз редактировалось: Jarvis (Пт Сен 18, 2009 9:34 am), всего редактировалось 8 раз(а) |
Чт Окт 09, 2008 10:27 pm |
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Jarvis

Зарегистрирован: 09.02.2007
Сообщения: 2846
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Эмоции:
: = /emote
/em text - emotes text
/agree - character agrees with target
/applaud - character applauds target
/attention - character snaps to attention
/beckon - character beckons target to follow
/beg - character begs target for favour
/blowkiss - character blows a kiss at target
/boggle - character boggles at the opportunities presented by target
/bonk - character bonks target on the head
/bounce - character bounces around target with excitement
/bow - character bows to target
/brandish - character brandishes their weapon at target
/bye - character waves goodbye to target
/cackle - character cackles gleefully at target
/cheer - character cheers for target
/chuckle - character chuckles at target
/confused - character stumbles around, obviously confused by target
/crazy - character rambles insanely at target
/cringe - character cringes away from target
/curse - character curses target
/curtsey - character curtseys to target
/cut - character runs their thumb around their throat, threatening target
/dance - character dances with target
/doh - character smacks his forehead at target
/double - character does a doubletake at target
/duck - character ducks
/flex - character flexes at target
/flirt - character starts flirting with target
/flourish - character flourishes their weapon at target
/flustered - character appears flustered with target
/frustrated - character appears frustrated with target
/full - character formally curtsies at target
/gag - character gags at target
/giggle - character giggles at target
/glare - character glares menacingly at target
/grumble - character grumbles about target
/gut - character doubles over in pain and stumbles about
/happy - character happily bounces around target
/hear - character covers their ears and pays no heed to target
/heart - character clutches their chest
/heel - character jumps in the air with a loud clicking of heels
/heck - character declines target. HECK NO!
/hello - character waves hello to target
/listen - character listens intently to target
/look - character looks away from target
/moon - character shows target what they feel about it
/neener - character childishly taunts target
/no - character gives an emphatic no to target
/nod - character nods in agreement with target
/notworthy - character genuflects to target
/peer - character peers curiously at target
/point - character points at target
/ponder - character ponders target
/pout - character pouts dramatically at target
/raise - character frantically raises their hand
/ - character rolls on the floor laughing at target
/royal - character regally waves at target
/rude - character gestures rudely at target
/sad - character makes a sad face at target
/salute - character crisply salutes target
/sarcasm - character sarcastically applauds target
/scheme - character rubs their hands together, obviously scheming
/scold - character sternly scolds target
/scratch - character scratches
/scream - character screams in frustration at target
/see - character covers their eyes to avoid seeing what target is doing
/shake - character shakes their fist at target
/shame - character appears ashamed
/shimmy - character shimmies
/shiver - character shivers at target
/shrug - character shrugs at target
/sigh - character sighs disappointedly at target
/smile - character smiles at target
/smirk - character smirks at target
/sneer - character sneers at target
/snicker - character snickers quietly and pouts at target
/sniff - character sniffs at target – what smells?!
/sob - character sobs pitifully at target
/speak - character covers their mouth to prevent saying anything to target
/square - character shapes a box in the air for target
/squeal - character squeals in delight at target
/stare - character stares fixedly at target
/stinky - character makes a stinky face at target
/stretch - character stretches lazily
/sulk - character sulks quietly
/swear - character swears loudly at target
/tantrum - character throws a temper tantrum at target
/tap - character taps their foot impatiently
/taunt - character mercilessly taunts target
/thank - character graciously thanks target
/threaten - character threatens target
/thumbs - character ives the thumbs up to target
/violin - character plays on an imaginary violin in mock sympathy for target
/wave - character waves at target
/whistle - character whistles appreciatively at target
/whome - character gestures at target, who me?!
/wince - character winces at target
/wink - character winks at target
/woo - character draws an image for target
/yawn - character yawns rudely in targets face
/yeah - character fervently agrees with target _________________ Ярвис (гипнотизер)
Шериан (трубадур)
Милдрет (заклинатель)
Висенте (убийца)
Винмерис (темный рыцарь)
Илиордан (храмовник)
Гараэль (повар) |
Вс Мар 08, 2009 1:05 pm |
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Jarvis

Зарегистрирован: 09.02.2007
Сообщения: 2846
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Подборка мощная, но не упорядоченная и без пояснений  _________________ Ярвис (гипнотизер)
Шериан (трубадур)
Милдрет (заклинатель)
Висенте (убийца)
Винмерис (темный рыцарь)
Илиордан (храмовник)
Гараэль (повар) |
Вс Мар 08, 2009 4:25 pm |
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Jarvis

Зарегистрирован: 09.02.2007
Сообщения: 2846
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Формулы логов с расшифровками. Дай Бог, будет попроще.
On any successful attack - При любой успешной атаке
Any melee attack, ranged attack, damage-based combat arts, damage-based spells
On a successful attack - При успешной атаке
Any melee attack, ranged attack, damage-based combat art
On a successful melee attack - При успешной атаке ближнего боя
Any melee attack
On a successful ranged attack - При успешной дальней атаке
ranged attack, ranged combat arts
When target uses a combat art - Когда цель применяет боевое умение
Target uses a combat art.
When target casts a spell - Когда цель читает заклинание
Any spells
When target casts a beneficial spell - Когда цель читает дружественное заклинание
Any non hostile spell
When target casts a healing spell - Когда цель читает исцеляющее заклинание
Any healing spell
On a successful hostile spell - При успешном применении враждебного заклинания
Any non-beneficial type spells
When target surpasses X% health - Когда здоровье цели больше Х
Health is > % specified
When target falls below X% health - Когда здоровье цели меньше Х
Health is < % specified
On a successful spell attack - При успешной атаке заклинанием
Any damage-based spells
When target dies - Когда цель умирает
You got pwned
When target is healed - Когда цель исцеляется (внимание - просчитывается независимо по каждой цели)
Any healing spell applied
When target strikes a death blow - Когда цель получает смертельный удар
Your target got pwned
When target blocks - Когда цель блокирует
Your target blocks you
When target deflects - Когда цель отражает атаку
Your target deflects
When target dodges - Когда цель уклоняется
Your target dodges
When target parries - Когда цель парирует
Your target parries
When target ripostes - Когда цель наносит ответный удар
Your target ripostes
On a successful riposte - При успешном ответном ударе
You riposte
On a successful block - При успешном блокировании
You block
On a successful deflection - При успешном отражении
You deflect
On a successful parry - При успешном парировании
You parry
When target is damaged in combat - Когда цель получает повреждения в бою
You take any melee damage
When target is damaged - Когда цель получает повреждения
You take any damage
When target is damaged with a ranged weapon - Когда цель получает повреждения от дальней атаки
You take ranged damage
When target is damaged with a spell - Когда цель получает повреждения от заклинание
You take spell damage
P.S. Переводы лучше уточнить по прокам. |
Пн Авг 17, 2009 3:13 pm |
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Мази

Зарегистрирован: 25.07.2007
Сообщения: 443
Откуда: Санкт-Петербург / Люси, 15 |
цитата:
On a successful attack - При успешной атаке
Any melee attack, ranged attack, damage-based combat art
Сильно сомневаюсь по поводу ranged attack, либо у нас переводы проков корявые... _________________ Mazzy Fentan, servant of Arvoreen |
Пн Авг 17, 2009 3:55 pm |
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Metkij
Зарегистрирован: 19.04.2009
Сообщения: 73
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Да нет Мази, прокает, просто как я сам недавно понял, это относится к вещям а не к оружию... _________________ Меткая Стрела, 80 / 193 Следопыт "Ветер в Ивах"
Кизи Кэн, 80 / 161 Мистик "Ветер в Ивах"
Гномотизер 75 /98 Гипнотизер "Ветер в Ивах" |
Пн Авг 17, 2009 5:05 pm |
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Мази

Зарегистрирован: 25.07.2007
Сообщения: 443
Откуда: Санкт-Петербург / Люси, 15 |
То есть, всё кроме милипушек? Надо пояс с Ч1 проверить будет... _________________ Mazzy Fentan, servant of Arvoreen |
Пн Авг 17, 2009 5:12 pm |
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| Часовой пояс: GMT + 3. Текущее время: Пт Сен 03, 2010 9:24 pm |
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